Combat
Enter with a wallet-bound hero, fight with sword, bow, or magic staff, gain XP, and equip boss drops.
Early Access on Solana
Explore the Chainlands of Selda, battle ancient bosses, collect gold, fish, and wood, then redeem those resources for SELDA through the marketplace runway model.
Enter with a wallet-bound hero, fight with sword, bow, or magic staff, gain XP, and equip boss drops.
Monsters, quests, treasure, fishing, and woodcutting produce gold, fish, and logs that redeem for SELDA at the market.
Clear the Dawn Realm to unlock forest, water, mountain, and desert regions with towns and bosses.
NPC chains reveal the Broken Ledger, shrine scrolls, elemental relics, and the Chainlands' boss curse.
Collect gold, fish, and wood in-world, then exchange them at the marketplace. Rates start at 10 gold, 3 fish, or 5 logs per base unit.
The current build is local; the multiplayer plan covers server-authoritative rooms, wallet profiles, parties, and shared markets.
Architecture notesSolrest Village was built around a rune monument that recorded every trade, oath, and monster seal. When the ledger fractured, the first bosses seized its shards and scattered them through crypts, temples, caves, reefs, peaks, and dunes.
Defeating the first-map bosses opens four ancient gates. Greenwood, Azure Reef, Stormpeak, and Glassdune each hold a town, a crown relic, and a stronger world boss guarding the next layer of progression.
Players spend SELDA to build homes, forge upgrades, and prepare for deeper quests. Those spends flow into the game treasury, which is designed to fund future rewards, events, and marketplace activity.